Sales Control Panel
If Quickfood have to be split up into two sections, the point of sale will be the second part. The Point Of Sale or sometimes referred to as Sales Nodes. Each POS contribute towards the input part of the Quickfood automation system.
The objective of the sales node is to provide a user-friendly, easy to learn, interface for cashiers, gaming attendants and other operators, to perform sales transactions.
Spotlight on POS
Making sales is the purpose and functionality, but there are more features and functions embedded into the Sales Control Panel. Functionality designed to automate routine tasks, minimize mistakes, offer communication and more. In the following sections of this page, we take a look at the four main parts, that makes up the Sales Control Panel.
A -> Action Panel
The Action Panel appears basic at a glance but there are many things happening here. The first part located in the top half of the action panel, takes you to the first step of the sales process. A detailed page on this will follow.
The bottom half of the action panel, displays progress data to the left, and houses 5 actions to the right hand side of the bar. The status part contains the following information:
Left Status Display
- Progress: Each shift comes with a Sales Target to be made for that specific shift at that day and time of the year, month etc. From this the operator sees the % to target made, live as the shift progresses.
- Place: During Shift Planning, when shifts are assigned to employees, manning stations gets assigned at the same time. This part shows the current post they manning. Different devices may be used, and especially with mobile devices, the location does not always stay the same.
- Clock times: As a new day start, employees will not be able to ring any transactions, before signing the attendance register, or clock in. The same for out, the attendance register is signed in/out by using their employee pin number.
Right Actions Display
From the left the following features loads by clicking the link buttons:
- Tickets: The ticketing system creates the ability to note good and bad things, that happens during shifts. The tickets system comes with many features, like applying wage adjustments and leave to Pay Slips, to name only one.
- Shifts and Performance: The main reason for this part, is to show employees their next Shift Allocations, location of shift and notes. Other parts feature, employee lifespan Performance charts and Rank, to name a few.
- Attendance Register: Very easy clock in and out system.
- Log Out: This link closes the sales control panel and requires a log in again to continue.
- Calculator: Because of the floats being increased with Boosts, does it only make sense to have a calculator handy. Makes checking floats easier. This calculator works by counting UNITS so 1 x 100 rand not and so on. It is easier to count the units than the values.
B -> Sales Desktop
What you looking at here, labeled B on the image, is what we refer to as the Sales Desktop. This part houses activities. Things happening at this time. To keep it short, some of the live displays are:
- Fica Compliance Information
- The Chat App. Not shown here.
- Parked tables
- Remote order details
- and many more
Those are pretty much self explanatory, and detailed pages on these topics will follow. That takes us to the next part, the Shortcuts Bar.
C -> Shortcuts Bar
The Quick Sales Shortcuts bar populates with thumbnail links to products that is currently fast selling. This is very handy if you are busy selling single products or specials, fast. The shortcuts bar keeps the fast sellers at this time, on-top. Instead of first selecting the category, then the product. This adds the product to the account, immediately.
D -> Footer Bar
The secondary functions displayed on the Footer Bar are as follows:
- Boosts: The term Boost referrer to the action of increasing the FLOAT or in other words, moving money from the petty cash to the sales node. This gives the cashier a detailed account of cash received.
- Gaming: This is where the cashier books LPM/Gaming Payouts.
- Expenses: This expenses section is made to handle all payouts that is not gaming payouts. A good example will be ice delivery and others purchases made from the sales point.
- Daily Count: This feature allows for products to be singled out and counted at the beginning and en of every shift. Draft Counts are included by default. This works well to isolate problem areas regarding stock losses.
- Faults: The faults being referred to is related to the gaming machines. For each time a LPM is opened, an entry must be made into the specific machine’s book. The same errors are booked on Quickfood and provides vital information to manage the gaming area.
- Count: The stock count happens here. You can count stock as often as you prefer, weekly, daily etc.
- New Punter: In order to Comply to the laws in place, regarding FIC – Payouts. You will need to keep a record of all Punters that exceeds the various payout limits. This is the part that allows you to add new punters to the system.
- Errors: This small graphical display allows the cashier or operator to see the errors booked by the manager or the person that does the cash-ups, in most cases not the same person. With this in place the cashier can easily make sure all the required inscriptions are made in the machine books.
I hope this overview of the Sales Control Panel, gives you an idea of the broad capabilities of the Quickfood POS sytem. This is the smaller part of the system but still plays a crucial part. To learn more about the Back Office, Click HERE.